![]() The main example of this behaviour is when playing cards a player can play 3 minions from the hand in quick succession, and all 3 will land on the battlefield prior to the first minion's Battlecry activating. This cosmetic behaviour, designed to allow for flexibility and accessibility, can make it appear that the player is interrupting the sequence of events on the board, or that it is important to wait until animations have completed before taking the next action. Rather than forcing the player to wait until each event has concluded before taking further action, the game allows players to take actions and even interact with targets at almost any time, provided the elements involved are already present. While events in Hearthstone generally happen in a clear, if sometimes rapid sequence, the game's flexibility toward player interaction can cause some confusion. For the behaviour of specific cards, see those card pages. Where possible, general rules have been outlined, along with specific examples, and references provided. ![]() This generally requires learning specific rules and behaviours for individual cards, although when several of these cards are involved in the same interaction, even expert players can have difficulty predicting the precise outcome. In addition, it should be noted that the advanced rules of Hearthstone are often inconsistent, and work slightly differently for different cards. As such, the information found here is fallible and subject to change at any time. However, where things get a little more intricate, this page aims to explain the game's underlying mechanics.Īs stated in the lead section, please note that the rules and structures found on this page are mostly based on personal observations and testing. Game designers such as Ben Brode have stated a desire to keep the game simple and accessible enough to be understood without such resources.įor the most part, the game can be understood and enjoyed without consulting an external reference. While other card games may require players to regularly consult and interpret complex rules, Hearthstone is intended to be playable without such measures, and the addition of a rulebook would be contrary to this design goal, as well as potentially encouraging the game to develop in increasingly complex ways. The main reason developers have given for the lack of an official rulebook is the desire to keep the game's rules essentially simple, and the game itself accessible. For this reason, some players have called for an official rulebook to be included in the game. However, while the main operations of the game are usually without uncertainty, there are still times when the precise results of actions can be unclear in advance, especially when several advanced effects are in play. Tooltips for keywords further assist players in learning and remembering the basic rules. In addition, because Hearthstone is a digital card game, the system itself instructs players of many of the basic rules of the game, such as highlighting all permitted moves in a turn, and preventing players from taking illegal actions. This approach also helps to ease new players into the game Basic cards are designed to be simpler than cards of other sets for this reason. In most intermediate Hearthstone play, there is relatively little uncertainty over the operation of the basic rules, obviating most of the need for a rulebook. This makes the game far more accessible and is designed to make it appeal to a broader audience. In contrast, Hearthstone's simple rules allow new players to pick up the game in minutes, with a minimally challenging learning curve. Hearthstone is often compared with card games such as Magic: The Gathering, featuring highly complex and "extremely detailed" rulesets, with official comprehensive rulebooks which are regularly updated and consulted during tournaments. This makes the game far more accessible, increasing the appeal of the game and allowing it reach many players who might not wish to invest the time and effort in learning a more complex ruleset. The game is designed to be quick and easy to learn, allowing new players to have grasped the basics by the end of the tutorial. 19 March 2014 Why isn't there an official rulebook?
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