As for the player sending data to the server, there is one simple technique that could help a little bit.The player receives it and decompresses the data in real-time.Before sending the group to a player, compress it in real-time using LZ4.Continue working with data on the server machine uncompressed in RAM.The goal here is that you want enough data that compression actually helps. Group 16x16x16 chuncks together into groups of maybe 8 or some other number.Instead of sending raw map chuncks to the players, compress the data on the fly using one of the many "real-time" compression libraries designed for high speed compression. ![]()
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